Constructing co-presence through shared VR gameplay

Autor/innen

  • Margarethe Olbertz-Siitonen University of Jyväskylä
  • Arja Piirainen-Marsh University of Jyväskylä
  • Marko Siitonen University of Jyväskylä

DOI:

https://doi.org/10.21248/jfml.2021.31

Schlagworte:

conversation, conversation analysis, co-presence, shared gameplay, single player games, VR-games

Abstract

This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simul­taneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual config­urations of the moment in displaying co-presence and position themselves as active and consequential co-players. The analysis demonstrates how gameplay can be communicatively con­structed even in situations where the participants have differential rights and possibilities to act and influence the game.

Veröffentlicht

2021-10-27

Zitationsvorschlag

Olbertz-Siitonen, M., Piirainen-Marsh, A., & Siitonen, M. (2021). Constructing co-presence through shared VR gameplay. Journal für Medienlinguistik, 4(2), 85–122. https://doi.org/10.21248/jfml.2021.31