Spectating: How non-players participate in videogaming

Autor/innen

  • Heike Baldauf-Quilliatre Université Lyon Lumière
  • Isabel Colón de Carvajal ENS de Lyon, ICAR lab

DOI:

https://doi.org/10.21248/jfml.2021.33

Schlagworte:

conversation analysis, videogames, screen-based interaction, participation framework, non-players, ways of spectating, spectating, relationships

Abstract

This paper investigates situations in French videogame interactions where non-players who share the same physical space as players, participate in the gaming activities as spectators. Through a detailed multimodal and sequential analysis, we show that being a spectator is a local achievement of all co-present participants - players and non-players.

Veröffentlicht

2021-10-27

Zitationsvorschlag

Baldauf-Quilliatre, H., & Colón de Carvajal, I. (2021). Spectating: How non-players participate in videogaming. Journal für Medienlinguistik, 4(2), 123–161. https://doi.org/10.21248/jfml.2021.33