Spectating: How non-players participate in videogaming

Authors

  • Heike Baldauf-Quilliatre Université Lyon Lumière
  • Isabel Colon de Carvajal ENS de Lyon, ICAR lab

DOI:

https://doi.org/10.21248/jfml.2021.33

Keywords:

conversation analysis, videogames, screen-based interaction, participation framework, non-players, ways of spectating, spectating, relationships

Abstract

This paper investigates situations in French videogame interactions where non-players who share the same physical space as players, participate in the gaming activities as spectators. Through a detailed multimodal and sequential analysis, we show that being a spectator is a local achievement of all co-present participants - players and non-players.

Our argument is twofold. Firstly, we focus on three gaming interactions and connect the different configurations to the non-players’ participation practices. We analyse the development of the game, watching, commenting, gaze and body movements of players and non-players, as well as the configuration of the spatial environment are intertwined. Three different “ways of spectating” are identified: doing being a couple, doing being friends and doing being a supporter. Additionally, we describe a selection of embodied practices used to locally achieve these “ways of spectating”, indicating that spectatorship is co-constructed.

Published

2021-10-27

How to Cite

Baldauf-Quilliatre, H., & Colón de Carvajal, I. (2021). Spectating: How non-players participate in videogaming. Journal for Media Linguistics, 4(2), 123–161. https://doi.org/10.21248/jfml.2021.33