Co-constructing presence between players and non-players in videogame interactions

Introduction to the Special Issue

Autor/innen

  • Heike Baldauf-Quilliatre Université Lyon Lumière
  • Isabel Colón de Carvajal ENS de Lyon

DOI:

https://doi.org/10.21248/jfml.2021.46

Abstract

Playing videogames is a popular social activity; people play videogames in different places, on different me­dia, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.

Veröffentlicht

2021-10-27

Zitationsvorschlag

Baldauf-Quilliatre, H., & Colón de Carvajal, I. (2021). Co-constructing presence between players and non-players in videogame interactions: Introduction to the Special Issue. Journal für Medienlinguistik, 4(2), 1–13. https://doi.org/10.21248/jfml.2021.46